Joost Van Dreunen has made a profession out of serving to individuals perceive the sport trade. In his day job, he teaches gaming technique at New York College’s Stern College of Enterprise.
And he additionally the creator of the 2020 enterprise e book, One Up: Creativity, Competitors, and the International Enterprise of Video Video games. Van Dreunen was additionally the founding father of Superdata, a sport trade analysis firm that tracked the digital actuality phase and was bought to Nielsen in 2018.
Van Dreunen has been an enormous fan of utilizing knowledge to investigate gaming. And we’ve had a whole lot of it these days. Microsoft accomplished its acquisition of Activision Blizzard for $68.7 billion in October, then it laid off 1,900 individuals to chop prices. That was half of a bigger 10,500 layoffs in sport firms in 2023 and one other 8,000 to this point this 12 months.
With Apple’s push into spatial computing, Disney’s $1.5 billion funding into Epic Video games and the European Union enabling different app shops, 2024 guarantees to be one other transformational 12 months for interactive leisure. Apple has additionally been fined by the EU and sued for antitrust by the U.S. Justice Division. How will we make sense of all this?
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On the current SXSW occasion, Van Dreunen gave a chat displaying off his newest knowledge. And final week on the Recreation Builders Convention he additionally stated he’s launching Aldora, which focuses on the transition from video games as a service to video games as a platform, and tracks client habits past simply taking part in time and spending (like SuperData did). He additionally publishes the weekly e-newsletter SuperJoost Playlist.
I caught up with Van Dreunen at SXSW in Austin, Texas. Van Dreunen additionally has a second e book within the works, and we talked about that.
Right here’s an edited transcript of our interview.
GamesBeat: What are you as much as?
Joost Van Dreunen: I’ve a couple of completely different tasks within the works. Considered one of them is the second e book. It focuses on the transition. The primary e book was from product to service fashions. The subsequent one is from service to video games as a platform. I’m fascinated by these fashions like Roblox and Fortnite, how they suggest not simply gaming, however all these different behaviors. Individuals watch motion pictures with Mario, however it’s also possible to go browsing and construct issues with different individuals. There’s quite a lot of issues round video games that at the moment are not simply new, attention-grabbing issues to do, however they’ve turn out to be obligatory towards the background of platforms dominating the area. It’s driving massive publishers into new areas. They must recruit customers elsewhere and retain them in several methods. I like Andrew Wilson from EA. He says “play, create, join,” that sort of habits. I’m making an attempt to map that out. Who’s going to have the ability to try this effectively?
After all, the e book is the place my pondering is, nevertheless it’s additionally the corporate that we’re beginning. It’s soft-launching at GDC. It’s SuperData 2.0, merely put. SuperData, we’d monitor taking part in time and spending. We’re including all these different classes of exercise. In consequence, as a result of sport firms at the moment are additionally increasing their vary of issues they provide, manufacturers can play a job in that. You see circumstances like Disney investing in Epic, but additionally the New York Instances reporting a rise in subscription income due to Wordle. They principally took 1,000,000 bucks, purchased this cool sport, and it’s paying dividends.
I’m curious to see–my perception is that proper now could be a watershed second the place the video games trade, for the primary time, involves phrases and works extra carefully with non-endemics – manufacturers, advertisers, and so forth. That’s going to vary so much for the video games trade, at the very least for a part of it. It’s a captivating subject. My time at Nielsen, after we bought the corporate, was simply listening and speaking to individuals. How will we do that? I couldn’t develop all of that inside a big company. I needed to begin a brand new firm to do it. I wanted the flexibleness to construct a knowledge co-op with a bunch of different firms. How will we monitor customers from one habits to the following? Recreation firms and types and everybody can get a 360 view.
These are the 2 most important tasks. The e book is to write down all of it down and make sense of it. The corporate is now seven individuals. We’re nonetheless very a lot in stealth mode. We barely have an internet site up. However we’ve a bunch of shoppers, Fortune 500 shoppers, which are coming to us with a few of these questions. From that comes the product and the corporate itself. It’s been going effectively.
GamesBeat: How do they crawl, stroll, run into video games? Is that the recommendation they’re on the lookout for?
Van Dreunen: A few of them run into video games. You’d be shocked how among the massive firms–it’s most likely, if I’m sincere, as a result of I’ve finished this earlier than. Individuals are inclined to imagine in me. I get entry to the C-suite very simply now. A lot quicker than I did earlier than. It’s these multi-billion firms. They know they should do extra, however they’re unsure do it. The best way to persuade everybody internally, simply to make the case or win over the skeptics, is you want knowledge to show it out, to point out how we do that.
Anyplace from predictive analytics to simply benchmarking efficiency, that’s what we’ve been doing. We work with toy firms. We work with client manufacturers, media, electronics. They’re all circling it. They’re prepared to leap in. However they should have some knowledge to again it up. It’s a unique language. Basically you’re translating. You’re explaining it to individuals.
GamesBeat: Did you ever hear Bob Iger’s analyst name the place he defined going into the cope with Epic? Exhibiting the demographics. “We don’t have these individuals, these avid gamers. They don’t begin out with us. To get them, we’ve to get them by means of video games.”
Van Dreunen: I did. It was fascinating. The maths may be very easy. What’s shocking is that–I really feel like we already knew this 5 years in the past. However solely now does this large legacy media trade lurch into exercise, shifting ahead very slowly. It appears sensible for giant firms to maneuver sluggish, as a result of they stand to lose so much, nevertheless it’s now clear that they must get there earlier. Roblox is one other one for manufacturers. Leisure as effectively with Epic. I just like the Lego activations.
What Epic desires to do, in fact, is be a clearing home for all these huge manufacturers in some methods. I feel that they’re very profitable with their title, however they’re actually a platform firm with the Unreal engine. If they will push all these creators by means of there, all these massive firms, that is sensible for them. And for Disney it is sensible as a result of in equity, Epic can do a greater job than Disney can in the case of constructing these digital world experiences. The Lego one, like I stated, was nice. It was superbly executed. It’s an excellent proof level for giant firms.
Disney Infinity was cool, nevertheless it simply didn’t go muster internally. It didn’t make as a lot as they thought it will. So, do you wish to be the specialist on this? I don’t assume so. Disney is nice at these experiences that straddle–how do you marry the digital and bodily experiences that you simply supply? Theme parks, in fact, they’ve that found out. It’s an enormous a part of their enterprise. How do you create the digital equal? The identical factor in reverse, you have a look at the Sphere in Vegas. How will we carry grander, extra immersive experiences into the actual world? That blurring of these two realms, that’s the place all these leisure firms are having an attention-grabbing time. It’s important to be courageous sufficient to speculate.
GamesBeat: What have been the prime issues occurring that helped you end all these examples?
Van Dreunen: For me it’s all the time–I like when firms do new issues, however you all the time must ask why. I used to be very vital, as an illustration, of Google Stadia from the start. I by no means believed that Stadia was going to be a hit, as a result of they have been doing one thing very self-serving. There was no client want for this. It was simply an trade participant trying to make more cash off its current infrastructure. They didn’t supply something that was attention-grabbing sufficient for shoppers. It wasn’t something that individuals requested for.
The impetus for the third period in gaming, the place video games turn out to be platforms, in my thoughts has the whole lot to do with the truth that platforms now dominate the highest 10 listing of sport firms on the earth. It’s insane to assume that Apple is the fourth-largest sport firm by income, but it makes no video games. These landlord firms, these gatekeepers because the EU calls them–Cory Doctorow has this lovely time period, “enshittification.” It’s true. You have got some nicer enterprise phrases for it, nevertheless it successfully signifies that over time, platforms begin to cut back their subsidies for content material creators. They begin altering insurance policies to simply go extra worth to themselves. The third events get screwed within the course of.
GamesBeat: I wrote a column not too long ago about the way it was time to extra closely regulate Apple round anti-trust, as a result of the way in which they have been slapping round Epic–
Van Dreunen: It was superb. It was purely for the colourful language. You possibly can’t say unhealthy phrases now? You realize that you simply’ve pissed any individual off when you possibly can’t converse to energy like that. Apple is combating the truth that they was the underdog, and now they’re the dominant incumbent. It’s a bizarre position for them. They wish to be completely different. They wish to be revolutionary. On the similar time, they’re throwing up these stone partitions all over the place. To not pigeonhole Apple, in fact. All the opposite platforms do it in their very own method. You possibly can say a whole lot of issues about Sony and Microsoft which are related.
What it results in is content material creators simply being elbowed out of the highest of the trade. There are solely two unbiased sport publishers now: Take-Two and Digital Arts. They’ve a whole lot of leverage as a result of they’ve sturdy IP, however which means everybody else is screwed. That’s a fascination we share. Recreation firms are going to get very artistic round making cool experiences, but additionally new enterprise fashions. “If I can’t determine it out on cellular, I’ll go someplace else.” That’s what’s driving this transition. They notice that they will’t depend on these massive firms to seek out customers anymore. The concentrating on is off. The prices are astronomically excessive. They’re going to seek out different methods to do it.
GamesBeat: Has that impressed a whole lot of blockchain motion?
Van Dreunen: That’s a part of it. It’s a part of that language. The concept that there are all these intermediaries between you and your buyer, it’s completely nonsensical, besides once they present plenty of worth. It’s more and more clear that the platforms don’t present sufficient worth. The worth they create could also be helpful, nevertheless it’s not price 30%. If I’m additionally paying for advertising, half of my price range goes to a platform. Simply to speak to my clients? That’s insane. Issues like blockchain and web3 are in fact reactions to that circumstance, early ones. It’s that undercurrent that’s driving all this modification within the entrance. It’s, in fact, as a result of individuals wish to create cool new issues, nevertheless it’s often because the economics are shifting. That’s why you see layoffs now. It explains a whole lot of these phenomena.
GamesBeat: Individuals are nonetheless struggling for a great description of why there are such a lot of layoffs now. Lots of people have a look at these firms and say, “They’re nonetheless making some huge cash, but they lay off 8% of their employees. Why is that taking place? What’s gone unsuitable?”
Van Dreunen: Why is it each the most effective and worst of instances? For among the pure publishers, it’s simply the character of the enterprise. After we used to have crunch time–crunch time one way or the other disappeared as a subject of dialog. I’m certain it nonetheless occurs, however you don’t hear about it anymore. These layoffs have taken the place of that subject. They simply lay off 900 individuals wholesale. The cyclicality of the market is one piece. They simply don’t want these individuals proper now. After this era of zero rate of interest insurance policies, you find yourself with a lot capital and consolidation. You have got all this overhead now that you need to shed. They received the instruction in 2021, “Develop the enterprise!” Now they flip it round and say, “Go be worthwhile!” Headcount is the simplest method to enhance your margins. Off they go.
It’s a simple play, as a CEO or a decision-maker, to say, “Everyone’s doing it, so we’ll do it too.” It’s the market. The truth is, in case you have a look at buybacks and all these different self-enriching features of it, it doesn’t actually make sense. After all, I anticipate that in a 12 months or so, all these firms should rehire lots of the individuals they laid off now. The fee construction doesn’t change. However everyone seems to be tremendous conservative about danger.
GamesBeat: I’ve seen the concept of unions beginning to get traction, at the very least round QA.
Van Dreunen: That’s the silver lining, proper? I put this in my discuss yesterday. You do see a share worth enhance within the two weeks following the announcement of layoffs for main publishers. Shareholders like that. Plenty of buyers don’t perceive the economics, however they assume it’s an enchancment. That’s unhealthy for expertise. What’s long-term good for everybody making video games is now we’ve a basis to construct a union.
Apparently office toxicity wasn’t unhealthy sufficient. We additionally must have layoffs and an enormous void of job safety for individuals to return collectively. However it’s occurring now. It began in a trickle final 12 months. I feel we’ll see extra of a flood in 2024. I’m enthusiastic about that. It’s insane that the sport trade doesn’t have a union like each different type of leisure. They need to be protected.
GamesBeat: Because you have a look at different industries, did the film trade one way or the other keep away from among the sport trade’s errors this time round? They have been in excessive demand through the pandemic as effectively. Streaming exhibits took off. They did cancel a whole lot of exhibits, however you don’t essentially see the identical type of mass layoffs. Possibly due to the way in which tasks are structured? If tasks get cancelled, individuals simply go discover new ones.
Van Dreunen: One strategy to clarify it’s that within the absence of movie productions, lots of people can nonetheless do issues like commercials and different smaller jobs. There’s a continuity of their pipeline that we didn’t see elsewhere. If you happen to’re engaged on triple-A, you possibly can’t simply swap as much as making a cellular sport on the aspect to get the payments paid.
GamesBeat: And Hollywood had its personal bother with the strikes. However they nonetheless didn’t appear to get slammed as exhausting because the video games trade.
Van Dreunen: The video games trade has been transitioning, experiencing all of this consolidation. The expansion–it’s nonetheless stumbling within the highlight. The video games trade has taken on this world presence. It’s a cultural trade that everyone acknowledges now. It’s destigmatized so much. However a whole lot of the decision-makers and figureheads, they’re not fairly the identical caliber that you simply see at conventional legacy media. Who’s the Bob Iger? Is that Bobby Kotick? I don’t assume so. He doesn’t carry the identical calm to it. He has a really completely different kind of power round him.
The video games trade, from the senior degree all the way in which down, nonetheless feels a have to be validated. When The Final of Us did so effectively on HBO, it was kind of like, “Hey, we’re right here now!” Why do we’d like TV to show we exist as an trade? That’s nonetheless a mindset that permeates a whole lot of pondering. It’s a hindrance. We may rise up a little bit taller, I feel, and be a little bit prouder of ourselves. The sport trade nonetheless feels prefer it’s in a transitional time.
GamesBeat: Is there anything you wish to name out from the e book?
Van Dreunen: There’s a second–I’ve been serious about this chapter on the focus of capital. What initiated it was Saudi Arabia in fact, investing, what was it, $30 or $40 billion? The best way cash strikes within the trade now has modified. Many of the video games trade is publicly traded, notably the massive firms. Meaning all these firms wish to have entry to capital. To do this they’ve to talk to buyers in a selected method. When Embracer takes a test from the Saudis it units itself up, as a result of now that turns into a lifeline. When the Saudis stroll away and don’t give them the following billion-dollar test, abruptly there are layoffs. There’s this enormous dependence on financing. That provides shareholders an elevated quantity of energy.
If you happen to have a look at the completely different developments, the Blackrocks and Vanguards have taken over enormous swaths of the video games trade. They’ve a number of holdings throughout the area in all the main firms. They will transfer markets with their positions. They will dictate the circulate of capital for a few of these companies. That’s a part of the trade that no person appears at, nevertheless it’s precisely what’s on each shareholder’s thoughts and each C-suite particular person’s thoughts. When the faucet runs out, what will we do? Who will we lower first? Embracer, sadly, is the poster little one for a way to not do it. This fast accumulation of studios and expertise is occurring in reverse. Only a massacre. It’s the saddest factor. It’s due to their dependence on all this free-flowing capital that stopped flowing.
I’ve been making an attempt to map that out. Right here’s 20 years of who actually owns the sport trade. It’s not simply “Who’s the most important firm?” The query is, “Who’re the most important firms that personal the massive publishers?” You see a whole lot of consolidation there too, a whole lot of focus of capital. Lengthy-term, that’s a severe strategic consideration, and it’s typically missed. You have got the Chinese language and the Saudis, however you even have very conservative locations right here within the U.S., the Vanguards and the Blackrocks. They personal a lot. They’ve 52 positions throughout the trade in some circumstances. They will simply pull that collectively.
It’s simple sufficient to say that nations like China or Saudi Arabia–there’s this political undertone there. It additionally means these different issues. That’s true. However I’d argue that South Korea–they invested closely within the video games trade for very optimistic causes. Japan additionally normally circles the wagons and says, “We have now to guard our trade.” By regulation you possibly can’t fireplace individuals, so Nintendo goes on file saying, “We don’t do layoffs.” Sure, since you’re not allowed. There’s so much to say about who will get to drag the strings. However it simply looks like that video games trade isn’t as free in its artistic aspirations because it thinks it’s, due to the construction of possession.
GamesBeat: The entire deliberate revolution round blockchain video games–it appeared just like the customers have been those who wouldn’t come alongside. Within the West they considered it as one other strategy to fleece them, not a strategy to give them possession. How did this all go within the unsuitable route?
Van Dreunen: They received too excited. There are a whole lot of various things that occurred on the similar time. Basically there was simply an excessive amount of fraud, an excessive amount of breach of belief. It was all over the place. It wasn’t only one sport or one firm. It was constant, each day, extra information of individuals getting screwed. No person desires to cope with that. No investor would contact that. No client desires to take part in that.
I nonetheless imagine in a long-term possession mannequin, as a result of that makes these items thrilling. Having the ability to lay some declare, whether or not it’s digital or bodily. Individuals like to gather issues. Individuals wish to personal their favourite issues and construct out their set or their Pokedex or no matter. That doesn’t change. Web3 nonetheless has a chance to do this on the patron aspect, and I imagine, towards the background of unionization and extra equitable compensation–in case you’re a contributor on a mission that blows up, it is best to get a chunk of that. There needs to be some type of lower for you. You are able to do that in a really simply distributed method.
There are nonetheless methods to resolve among the issues within the trade on the availability aspect. However once more, it’s all so early and so unstable. No person goes to the touch it till they make it right into a system. Sadly that most likely means banks should again it. You’re going to have a couple of of those quasi-currencies which are type of distributed, however type of regulated. In consequence they’ll turn out to be extra regular and secure.
The primary enthusiasm round making video games round it was an attention-grabbing second. It had a whole lot of promise. However it by no means delivered, identical to VR continues to wrestle in that sense. It’s not totally clear to me that the Imaginative and prescient Professional, as an illustration, goes to drive very exhausting in that route. It appears rather more targeted on large-scale trade functions. We have been instructed 10 years in the past that VR would stand and rise and turn out to be a gaming machine. I don’t assume that’s occurring.
The logic of video games being this new client utility that will assist with the adoption of latest applied sciences and platforms has been tried a couple of too many instances. Everyone sticks it on there, nevertheless it doesn’t reply the query. Does anyone give a shit about this? Is it significant for gamers? Or does it simply serve the corporate that’s making an attempt to promote it? It looks like we solely reply that final query, and never the primary one.